ROM Map
Displaying 123 ROM addresses (approximately 37.92% complete). Download as XMLDownload as JSON |
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Address format: SNES | PC
Address | Length | Type | Description |
---|---|---|---|
$008001 | 5 bytes | Misc. | this is a random test |
$00810E | 15 bytes | Misc. | (JSR) OW Music uploader. |
$008159 | 17 bytes | Misc. | (JSR) Credit music uploader. |
$0086FA | 36 bytes | Misc. | Pointer subroutine: Jump to a 3-byte pointer, the position of the pointer used is "Position after the JSL + 1 + (A*3)". The subroutine should always be accessed by a JSL. |
$008C59 | 40 bytes | Misc. | Tile array for numbers in bonus star counter. |
$008D8B | 1 bytes | Misc. | Timer speed (USE WITH 102E) |
$008D90 | 28 bytes | Misc. | These four tables indicate the DMA settings and the source address to use for the status bar tiles (the ones that are uploaded at the very beginning of the level). The tables get stored in the order of $43x0-$43x6. |
$0090D1 | 104 bytes | Misc. | Tile numbers for 'MARIO START'. |
$009139 | 104 bytes | Misc. | YXPPCCCT properties for 'MARIO START'.
Change $00913F (0x0133F) from 30 to 34 and $009170 (0x01370) from F0 to F4 to fix the S in "Mario/Luigi Start". |
$0091AC | 1 bytes | Misc. | Number of coins needed to get an 1up from the green star block. |
$00938D | 4 bytes | Misc. | "Nintendo Presents" logo tilemap |
$0093B0 | 1 bytes | Misc. | YXPPCCCT properties for "Nintendo Presents". |
$0093C1 | 1 bytes | Misc. | "Nintendo Presents" logo sound effect |
$0094B3 | 1 bytes | Misc. | Boss castle destruction sequence music #1 |
$00950B | 1 bytes | Misc. | DEBUG: Boss defeated scene select (30 = enable) |
$009BC9 | 74 bytes | Misc. | Save Game function. (Load Game starts around 1EEF. Last byte used in SRAM seems to be 70:0358.) The save routine is documented in depth here. |
$009E25 | 1 bytes | Misc. | Amount of lives to start with. |
$009F2A | 1 bytes | Misc. | Speed of Fade-ins and Fade-outs. |